Dusky carries a lantern home as the sun goes down, across 11 worlds and 44 levels. Real-time light and layered hills sit on top of frame-exact NES movement physics.
Gamepads work. Stomp mossbugs, duskmoths and pebblesnails (kick the shell!). Avoid thornlings. The ember crate makes Dusky glow: bricks shatter and one hit is forgiven. Hit another ember crate while glowing for the fire blossom, then tap Run to throw a bouncing ember, or hold Fire (S, a gamepad shoulder button, or ✹ on touch) to keep throwing, up to five at a time. Four embers cost a boss one heart.
?test turns it on, ?level=2-3 starts a level straight away.?watch=2-1. It plays through every built level from there. Esc stops.Turn assists off for the strict 1985 rules. Acceleration, gravity and jump tables are the same either way.
| Constant | Hex | px / frame |
|---|
Units are 1/4096 px. Positions are integers and the sim ticks at a fixed 60 Hz regardless of display refresh.